DECX=DISABLE, DECY=DISABLE
Processed Surface (PS) Control Register
FORMAT | PS buffer format. To select between YUV and YCbCr formats, see bit 31 of the CSC1_COEF0 register. 4 (RGB888): 32-bit pixels (unpacked 24-bit format) 12 (RGB555): 16-bit pixels 13 (RGB444): 16-bit pixels 14 (RGB565): 16-bit pixels 16 (YUV1P444): 32-bit pixels (1-plane XYUV unpacked) 18 (UYVY1P422): 16-bit pixels (1-plane U0,Y0,V0,Y1 interleaved bytes) 19 (VYUY1P422): 16-bit pixels (1-plane V0,Y0,U0,Y1 interleaved bytes) 20 (Y8): 8-bit monochrome pixels (1-plane Y luma output) 21 (Y4): 4-bit monochrome pixels (1-plane Y luma, 4 bit truncation) 24 (YUV2P422): 16-bit pixels (2-plane UV interleaved bytes) 25 (YUV2P420): 16-bit pixels (2-plane UV) 26 (YVU2P422): 16-bit pixels (2-plane VU interleaved bytes) 27 (YVU2P420): 16-bit pixels (2-plane VU) 30 (YUV422): 16-bit pixels (3-plane format) 31 (YUV420): 16-bit pixels (3-plane format) |
WB_SWAP | Swap bytes in words. For each 16 bit word, the two bytes will be swapped. |
RSVD0 | Reserved, always set to zero. |
DECY | Verticle pre decimation filter control. 0 (DISABLE): Disable pre-decimation filter. 1 (DECY2): Decimate PS by 2. 2 (DECY4): Decimate PS by 4. 3 (DECY8): Decimate PS by 8. |
DECX | Horizontal pre decimation filter control. 0 (DISABLE): Disable pre-decimation filter. 1 (DECX2): Decimate PS by 2. 2 (DECX4): Decimate PS by 4. 3 (DECX8): Decimate PS by 8. |
RSVD1 | Reserved, always set to zero. |